How can WR stop teams slowing down games?

All things Rugby
User avatar
sorCrer
Posts: 13416
Joined: Tue Jan 31, 2012 11:05 am

Re: How can WR stop teams slowing down games?

Post by sorCrer »

The slowimg dowm was a clear tactic but Malherbe got a nasty gash with running blood as did Faf. Nyakane got a head knock and never came out for the 2nd half.
User avatar
caleb_ralph_fans
Posts: 80
Joined: Sat Sep 28, 2019 6:32 am

Re: How can WR stop teams slowing down games?

Post by caleb_ralph_fans »

Glad this is being brought to attention. The Springboks take gamesmanship to the next level, unfortunately the rules of Rugby are mostly up to interpretation and which ref wants to be responsible for rushing play ahead if a player is holding his head or neck. Seems to be no easy fix, except bringing it to attention.

Cheating players in football are called out for being divers and are ridiculed on social media and by opposition fans (rightly so), in many cases this can bring about change. Commentators don't even seem to talk about it, it's clear cheating. Very weird.
User avatar
TheSmurf
Posts: 640
Joined: Sat Sep 10, 2016 5:22 am
Location: Safferland

Re: How can WR stop teams slowing down games?

Post by TheSmurf »

I think it's disgusting and hope for a mental/behaviour change (do the right thing) fix it, rather then a law change, to regain the moral high ground over soccer.

Pretty disillusioned with Bok rugby at the moment, we deserve the derision we get.
User avatar
CrazyIslander
Posts: 21609
Joined: Sun Sep 16, 2012 5:34 am

Re: How can WR stop teams slowing down games?

Post by CrazyIslander »

It's a matter of persoective. From our couch in front of the tv it looks like they're slowing down the game by taking a couple of minutes on scrum restarts. But to a prop struggling they may think it's too quick.
User avatar
guy smiley
Posts: 37823
Joined: Tue Jan 31, 2012 11:05 am
Location: in transit

Re: How can WR stop teams slowing down games?

Post by guy smiley »

https://www.world.rugby/the-game/laws/law/5
The referee may stop play and allow time for:

Player injury for up to one minute. If a player is seriously injured, the referee has the discretion to allow more than one minute for that player to be removed from the playing area.
OomStruisbaai
Posts: 22694
Joined: Tue Jan 31, 2012 11:05 am
Location: Struisbaai

Re: How can WR stop teams slowing down games?

Post by OomStruisbaai »

Canterbury will not like this ruling in the NPC. They use this for ages.
Last edited by OomStruisbaai on Sun Sep 26, 2021 9:19 am, edited 1 time in total.
User avatar
Tehui
Posts: 16958
Joined: Tue Jan 31, 2012 11:05 am

Re: How can WR stop teams slowing down games?

Post by Tehui »

The Springboks have been exploiting this tactic for decades. Why change a tactic that allows their useless fatties to suck in a few big ones.
User avatar
Zico
Posts: 8430
Joined: Tue Jan 31, 2012 11:05 am
Location: อีสาน

Re: How can WR stop teams slowing down games?

Post by Zico »

Ali's Choice wrote: Sun Sep 26, 2021 4:03 am
guy smiley wrote: Sun Sep 26, 2021 3:55 am You misunderstand.

Once he's off, he's off.
That could work, but it would be a significant change to the scrum safety laws and could potentially result in lots of games ending in uncontested scums.
You'd imagine the Saffas would do anything to avoid a law change like that
Maybe it needs to be put to them, that if they don't cut out the nonsense that will be the remedy.
User avatar
BlueThunder
Posts: 1498
Joined: Tue Jan 31, 2012 11:05 am
Location: NZ

Re: How can WR stop teams slowing down games?

Post by BlueThunder »

World rugby should track the amount and time taken for injury stoppages and whether or not the player returns to play, by team and player. Should be pretty easier to identify which teams and players are taking the piss if they are consistently above the average for all teams. Some sort of disciplinary action could take place towards that team until they return to average.
User avatar
Kiwias
Posts: 43210
Joined: Tue Jan 31, 2012 11:05 am

Re: How can WR stop teams slowing down games?

Post by Kiwias »

badmannotinjapan wrote: Sun Sep 26, 2021 4:04 am
Kiwias wrote: Sun Sep 26, 2021 3:54 am I would have thought an easier solution would be for the referee to mention to the captains pre-game, warn the offending captain if it occurs more than once, then give a free kick to the opposition if it occurs again, on the grounds that it is unsporting behaviour.
Wouldn't you run the risk of missing genuine injuries? I agree, the simplest method is for the officials to monitor frequency under the polite advice of the opposition captain.
A combination of the two would work. As I was watching it last night, I kept imaging how McCaw would have handled it and reckon he would have mentioned it respectfully to the referee.
User avatar
Grandpa
Posts: 2179
Joined: Tue Jan 31, 2012 11:05 am
Location: Yorkshire

Re: How can WR stop teams slowing down games?

Post by Grandpa »

Tehui wrote: Sun Sep 26, 2021 8:19 am The Springboks have been exploiting this tactic for decades. Why change a tactic that allows their useless fatties to suck in a few big ones.
It only seems a few years ago that games did not stop for injuries unless serious/unconscious/death etc.

It was quite a common theme to see medics treating players with the game going on around them.. when did they change it so any injury meant a stop in play?
User avatar
Monkey Magic
Posts: 1376
Joined: Tue Jan 31, 2012 11:05 am

Re: How can WR stop teams slowing down games?

Post by Monkey Magic »

Kiwias wrote: Sun Sep 26, 2021 9:08 am
badmannotinjapan wrote: Sun Sep 26, 2021 4:04 am
Kiwias wrote: Sun Sep 26, 2021 3:54 am I would have thought an easier solution would be for the referee to mention to the captains pre-game, warn the offending captain if it occurs more than once, then give a free kick to the opposition if it occurs again, on the grounds that it is unsporting behaviour.
Wouldn't you run the risk of missing genuine injuries? I agree, the simplest method is for the officials to monitor frequency under the polite advice of the opposition captain.
A combination of the two would work. As I was watching it last night, I kept imaging how McCaw would have handled it and reckon he would have mentioned it respectfully to the referee.
Think hooper mentioned it the other week to no real consequence. Remember Paddy O'Brian in early 2000s really started the line of get him off or play on which seemed to work for a while
User avatar
Ali's Choice
Posts: 35141
Joined: Tue Jan 31, 2012 11:05 am
Location: Queensland

Re: How can WR stop teams slowing down games?

Post by Ali's Choice »

The scrum safety protocols have had a very negative unintended consequence, and that is to make props immune from many of the measures that could be used to force the game to speed up. A scrum cannot set without the required number of specialist front rowers on each team, so therefore front row players are able to simulate injury whenever there is a scrum stoppage. We have a scrum clock now, but this becomes redundant when referees stop time.

In saying that, these stoppages are also taking place before lineouts and penalties, so there must be ways to address this issue without compromising the safety of players.
User avatar
message #2527204
Posts: 16977
Joined: Tue Jan 31, 2012 11:05 am
Location: Ultracrepidaria

Re: How can WR stop teams slowing down games?

Post by message #2527204 »

badmannotinjapan wrote: Sun Sep 26, 2021 4:04 am
Kiwias wrote: Sun Sep 26, 2021 3:54 am I would have thought an easier solution would be for the referee to mention to the captains pre-game, warn the offending captain if it occurs more than once, then give a free kick to the opposition if it occurs again, on the grounds that it is unsporting behaviour.
Wouldn't you run the risk of missing genuine injuries? I agree, the simplest method is for the officials to monitor frequency under the polite advice of the opposition captain.
In the second lions test, the first half lasted over an hour with obvious tactical injury breaks due to the Saffas being f**ked by the speed of play in the first.
The ref was politely asked many times, but simply said it was an injury and he would do the same for the Lions in the same circumstances.

As an aside, dont forget that it was the saffas illegally playing tactical injuries in order to empty their bench which led to tactical substitutions being allowed.
User avatar
mr bungle
Posts: 14204
Joined: Tue Jan 31, 2012 11:05 am

Re: How can WR stop teams slowing down games?

Post by mr bungle »

message #2527204 wrote: Sun Sep 26, 2021 9:29 am
badmannotinjapan wrote: Sun Sep 26, 2021 4:04 am
Kiwias wrote: Sun Sep 26, 2021 3:54 am I would have thought an easier solution would be for the referee to mention to the captains pre-game, warn the offending captain if it occurs more than once, then give a free kick to the opposition if it occurs again, on the grounds that it is unsporting behaviour.
Wouldn't you run the risk of missing genuine injuries? I agree, the simplest method is for the officials to monitor frequency under the polite advice of the opposition captain.
In the second lions test, the first half lasted over an hour with obvious tactical injury breaks due to the Saffas being f**ked by the speed of play in the first.
The ref was politely asked many times, but simply said it was an injury and he would do the same for the Lions in the same circumstances.

As an aside, dont forget that it was the saffas illegally playing tactical injuries in order to empty their bench which led to tactical substitutions being allowed.
And their lifting players led to that being made legal for lineouts as well.
User avatar
Sandstorm
Posts: 29226
Joined: Tue Jan 31, 2012 11:05 am
Location: Chickenrunning...

Re: How can WR stop teams slowing down games?

Post by Sandstorm »

sorCrer wrote: Sun Sep 26, 2021 4:39 am The slowimg dowm was a clear tactic but Malherbe got a nasty gash with running blood as did Faf. Nyakane got a head knock and never came out for the 2nd half.
You’re all missing the real issue here: 3 Boks suffered attacks to the head and not one AB has been cited yet!!
User avatar
Ali's Choice
Posts: 35141
Joined: Tue Jan 31, 2012 11:05 am
Location: Queensland

Re: How can WR stop teams slowing down games?

Post by Ali's Choice »

mr bungle wrote: Sun Sep 26, 2021 9:40 am And their lifting players led to that being made legal for lineouts as well.
Does anyone else remember the first test we played against the Springboks post isolation in 1992 at Ellis Park and they genuinely thought they could get away with lifting players and no-one would notice? I'd never seen lifting in lineouts up until that game, and suddenly you had these Springboks forwards being shot up into the air like trapeze artists on slingshots. Don't get me wrong I think lifting makes for a better lineout, but I just found it funny that they thought they could life and no-one would notice they were doing it.
Eugenius
Posts: 990
Joined: Sat Aug 08, 2020 12:05 am

Re: How can WR stop teams slowing down games?

Post by Eugenius »

Did the same in 1976 , totally illegal but the local refs let it happen.
User avatar
Ali's Choice
Posts: 35141
Joined: Tue Jan 31, 2012 11:05 am
Location: Queensland

Re: How can WR stop teams slowing down games?

Post by Ali's Choice »

Eugenius wrote: Sun Sep 26, 2021 10:06 am Did the same in 1976 , totally illegal but the local refs let it happen.
I wasn't born until 1979 so that was a bit before my time.


Remember we had those stupid rules for a while that a jumper couldn't be lifted, but could only be supported at the top of their jump? What a hilariously stupid rule that was. Man our games has had some crazy laws over the years. it's survived in spite of the IRB/WR, not because of it.
User avatar
Cullen
Posts: 1840
Joined: Tue Jan 31, 2012 11:05 am
Location: The Shipwreck Coast

Re: How can WR stop teams slowing down games?

Post by Cullen »

Perhaps if only the player getting attention is allowed off field assistance.
Other players on the same team and opposition aren’t allowed water/trainers onto the field. Both teams need to assemble ready for play.

That way the ref can call play on if the injury isn’t serious and will lessen the downtime.

Maybe not a complete fix but one step in minimising the impact on the game
User avatar
jdogscoop
Posts: 15835
Joined: Tue Jan 31, 2012 11:05 am
Location: Melbourne

Re: How can WR stop teams slowing down games?

Post by jdogscoop »

Ali's Choice wrote: Sun Sep 26, 2021 10:10 am
Eugenius wrote: Sun Sep 26, 2021 10:06 am Did the same in 1976 , totally illegal but the local refs let it happen.
I wasn't born until 1979 so that was a bit before my time.


Remember we had those stupid rules for a while that a jumper couldn't be lifted, but could only be supported at the top of their jump? What a hilariously stupid rule that was. Man our games has had some crazy laws over the years. it's survived in spite of the IRB/WR, not because of it.
You young bitch!
User avatar
hermie
Posts: 11130
Joined: Tue Jan 31, 2012 11:05 am

Re: How can WR stop teams slowing down games?

Post by hermie »

It's a massive blight on the game and was discussed at length during the Lions tour. Sometimes it's hard to sort out but frequently it's just referees abdicating responsibility for this aspect of the sport.
User avatar
usermame
Posts: 5298
Joined: Tue Jan 31, 2012 11:05 am
Location: Te Ika a Maui

Re: How can WR stop teams slowing down games?

Post by usermame »

Anyone notice 'injury' occurrence rates in the Pumas/Boks games?
User avatar
usermame
Posts: 5298
Joined: Tue Jan 31, 2012 11:05 am
Location: Te Ika a Maui

Re: How can WR stop teams slowing down games?

Post by usermame »

Hoho, plus il change, plus le même ...
https://www.sarugbymag.co.za/springboks ... e-wasting/
Published on September 14, 2014

Read and captain Richie McCaw voiced their concerns to referee Jérôme Garcès during the Rugby Championship Test, and Read spoke on the topic after the match. He believed that the Springboks used stoppages as a ploy to nullify the All Blacks' high-tempo approach, as well as eat up valuable time on the clock.
User avatar
jdogscoop
Posts: 15835
Joined: Tue Jan 31, 2012 11:05 am
Location: Melbourne

Re: How can WR stop teams slowing down games?

Post by jdogscoop »

hermie wrote: Sun Sep 26, 2021 10:54 am It's a massive blight on the game and was discussed at length during the Lions tour. Sometimes it's hard to sort out but frequently it's just referees abdicating responsibility for this aspect of the sport.
I can't imagine Nigel Owens letting that pass.

Him and his Welsh accent would go wading into the injury site asking what was happening and why it was taking so long.

Unfortunately key players just shouldered arms to it last night.
User avatar
jdogscoop
Posts: 15835
Joined: Tue Jan 31, 2012 11:05 am
Location: Melbourne

Re: How can WR stop teams slowing down games?

Post by jdogscoop »

What's funny is that if you make the slightest mistake in the scrum, boom, penalty! If you're in the wrong area of the park, that's three points,

Simulating injury, however?

Have at it, gentlemen. Take your time.
User avatar
eldanielfire
Posts: 35832
Joined: Tue Jan 31, 2012 11:05 am

Re: How can WR stop teams slowing down games?

Post by eldanielfire »

jdogscoop wrote: Sun Sep 26, 2021 11:19 am What's funny is that if you make the slightest mistake in the scrum, boom, penalty! If you're in the wrong area of the park, that's three points,

Simulating injury, however?

Have at it, gentlemen. Take your time.
The issue is how do you tell the genuine injuries form the fake ones? I think football had a good rule where, where however long the injury goes is how long the players stay off the pitch. So make it quick assessment and sub or lose the player for a few minutes.
User avatar
jdogscoop
Posts: 15835
Joined: Tue Jan 31, 2012 11:05 am
Location: Melbourne

Re: How can WR stop teams slowing down games?

Post by jdogscoop »

eldanielfire wrote: Sun Sep 26, 2021 11:24 am
jdogscoop wrote: Sun Sep 26, 2021 11:19 am What's funny is that if you make the slightest mistake in the scrum, boom, penalty! If you're in the wrong area of the park, that's three points,

Simulating injury, however?

Have at it, gentlemen. Take your time.
The issue is how do you tell the genuine injuries form the fake ones? I think football had a good rule where, where however long the injury goes is how long the players stay off the pitch. So make it quick assessment and sub or lose the player for a few minutes.
I think the ref has to be more proactive than your joker last night, though I thought he was good otherwise.
User avatar
Nieghorn
Posts: 19414
Joined: Tue Jan 31, 2012 11:05 am
Location: Centre of the Universe

Re: How can WR stop teams slowing down games?

Post by Nieghorn »

Ali's Choice wrote: Sun Sep 26, 2021 3:28 am
guy smiley wrote: Sun Sep 26, 2021 3:13 am Option 'c'...


medical treatment performed off the field of play while the game continues. It's the simplest and most effective way to burn this thing with fire.
That won't work though. Because if a scrum has been called, they can't set it until the prop who is faking the injury has either been treated or has left the field. And both those options could take 5 minute as happened regularly last night.
Or go with a de-powered scrum? Opposition get a free ball and play on with an extra man or they get the free ball but down a man… if he’s truly in need of treatment. If it’s serious, get off but you’re done for the match.
obelixtim
Posts: 6685
Joined: Tue Jan 31, 2012 11:05 am

Re: How can WR stop teams slowing down games?

Post by obelixtim »

sorCrer wrote: Sun Sep 26, 2021 4:39 am The slowimg dowm was a clear tactic but Malherbe got a nasty gash with running blood as did Faf. Nyakane got a head knock and never came out for the 2nd half.
Malherbe should have gone off to the blood bin. It took 5 minutes to fix him up, while everyone else had to stand around. Faf could have gone to the blood bin as well. At least those injuries were genuine.
User avatar
booze
Posts: 3667
Joined: Tue Jan 31, 2012 11:05 am

Re: How can WR stop teams slowing down games?

Post by booze »

sorCrer wrote: Sun Sep 26, 2021 4:39 am The slowimg dowm was a clear tactic but Malherbe got a nasty gash with running blood as did Faf. Nyakane got a head knock and never came out for the 2nd half.
That’s why they have the blood bin
User avatar
Wilson's Toffee
Posts: 24572
Joined: Tue Jan 31, 2012 11:05 am

Re: How can WR stop teams slowing down games?

Post by Wilson's Toffee »

Rassie is preparing a video on players needing psychological assistance on field, during game time...

If we had that we would never lose a game !
User avatar
badmannotinjapan
Posts: 6421
Joined: Tue Jan 31, 2012 11:05 am

Re: How can WR stop teams slowing down games?

Post by badmannotinjapan »

Kiwias wrote: Sun Sep 26, 2021 9:08 am
badmannotinjapan wrote: Sun Sep 26, 2021 4:04 am
Kiwias wrote: Sun Sep 26, 2021 3:54 am I would have thought an easier solution would be for the referee to mention to the captains pre-game, warn the offending captain if it occurs more than once, then give a free kick to the opposition if it occurs again, on the grounds that it is unsporting behaviour.
Wouldn't you run the risk of missing genuine injuries? I agree, the simplest method is for the officials to monitor frequency under the polite advice of the opposition captain.
A combination of the two would work. As I was watching it last night, I kept imaging how McCaw would have handled it and reckon he would have mentioned it respectfully to the referee.
100% he would have. And probably done so after 25 minutes.
OomStruisbaai
Posts: 22694
Joined: Tue Jan 31, 2012 11:05 am
Location: Struisbaai

Re: How can WR stop teams slowing down games?

Post by OomStruisbaai »

In the NPC this happen a lot. We copy this from the Crusaders.

Rassie put rulings in place to speed up our rugby


https://thesouthafrican.com/sport/rugby ... t-last/amp

SA Rugby introduces scrum changes to help speed up the game (at last!)
Speeding up play to ensure more action on the field will be key as the 2021 season kicks off this weekend.
Speeding up play to ensure more action on the field will be key as the 2021 season kicks off this weekend with a series of preparation matches between eight provincial sides, which will feature a countdown clock for kicks and a focus on speeding up set pieces from match officials.

READ | SPRINGBOKS V BRITISH & IRISH LIONS A STEP CLOSER TO TAKING PLACE IN THE UK

That was the message from Director of Rugby, Rassie Erasmus, to coaches and referees alike on the eve of a massive season for South African rugby, which starts with The 2021 Kick-off Pools in the next month.

Erasmus addressed issues raised after the 2020 season, which culminated last month with the Bulls winning the Currie Cup.

“We are certainly not blaming anyone for what happened and we know there were many mitigating factors as we tried to resurrect the local game in the face of the Covid-pandemic,” said Erasmus.

“It just wasn’t a high-performance environment; there was lack of proper training time; certain law directives which increased the penalty count and slowed play while the weather conditions were far from ideal.

“But we’ve done our research and made a few plans that will hopefully enhance the game that people will see on their TV screens.

“We have a big year looming and apart from hopefully delivering better rugby matches, we have to prepare our top players for Tests and entry into exciting new competitions in Europe. By creating more action on the field and less ‘ball out of play’, it will also help to increase the conditioning and fitness of our players.”

READ | SPRINGBOKS V BRITISH & IRISH LIONS A STEP CLOSER TO TAKING PLACE IN THE UK

The first change that has been implemented, is a 10-day turn-around between matches to ensure better prepared teams and conditioned players. This was done with Covid testing protocols taken into consideration.

Erasmus said teams and referees have also been asked to speed up play when it comes to taking lineouts, completing scrums and lining up kicks at goal, all of which lagged in comparison to international standards.

“We want to see a change in mentality from our players in terms of speeding up the game,” said Erasmus, “and we are working with the teams, referees and SuperSport to ensure this happens.

“Skill errors will happen and we understand that. We also don’t want to interfere with how teams approach the game and their plans, but we know by tightening up in certain areas, it will make a big difference in the end.

“We want to see less ‘ball out of play’ and more action, because it will not only make for a better product, it will create better competition between teams, that will lead to better players and ultimately the Springboks will benefit.”

PICTURES | SIYA KOLISI GETS DOWN AND DIRTY AT SHARKS TRAINING

Teams have been urged to make quicker decisions when awarded penalties, and kickers must ensure they take their kicks within the allotted 60 seconds (for penalty goals) and 90 seconds (for conversions). A countdown clock is to be introduced as part of the broadcast to ensure compliance for penalty and conversion kicks at goal.

Furthermore, restart kicks have to be taken in less than 30 seconds from either the 22-metre or halfway lines.

At scrum-time, the two packs of forwards must be formed and ready for the “crouch” call within 30 seconds after the referee has given the mark, while referees will be able to stop the clock if they feel too much time is taken up with reset scrums.
Maybe NZRU can learn from Rassie and trial this in the NPC to stop Canterbury cheating.
User avatar
Anonymous 1
Posts: 43821
Joined: Sun Feb 05, 2012 3:15 pm
Location: Planet Rock

Re: How can WR stop teams slowing down games?

Post by Anonymous 1 »

If your team is unable to restart immediately because of an injury or loose shoe or whatever then a free kick to the opposition should be awarded. I can't see that being to difficult to introduce
User avatar
message #2527204
Posts: 16977
Joined: Tue Jan 31, 2012 11:05 am
Location: Ultracrepidaria

Re: How can WR stop teams slowing down games?

Post by message #2527204 »

Nieghorn wrote: Sun Sep 26, 2021 12:38 pm
Ali's Choice wrote: Sun Sep 26, 2021 3:28 am
guy smiley wrote: Sun Sep 26, 2021 3:13 am Option 'c'...


medical treatment performed off the field of play while the game continues. It's the simplest and most effective way to burn this thing with fire.
That won't work though. Because if a scrum has been called, they can't set it until the prop who is faking the injury has either been treated or has left the field. And both those options could take 5 minute as happened regularly last night.
Or go with a de-powered scrum? Opposition get a free ball and play on with an extra man or they get the free ball but down a man… if he’s truly in need of treatment. If it’s serious, get off but you’re done for the match.
The ozzies want to bring players who've been red carded back on to the pitch because "it's unfair to the spectator". Can't imagine this solution going down too well with them.
User avatar
sorCrer
Posts: 13416
Joined: Tue Jan 31, 2012 11:05 am

Re: How can WR stop teams slowing down games?

Post by sorCrer »

obelixtim wrote: Sun Sep 26, 2021 1:04 pm
sorCrer wrote: Sun Sep 26, 2021 4:39 am The slowimg dowm was a clear tactic but Malherbe got a nasty gash with running blood as did Faf. Nyakane got a head knock and never came out for the 2nd half.
Malherbe should have gone off to the blood bin. It took 5 minutes to fix him up, while everyone else had to stand around. Faf could have gone to the blood bin as well. At least those injuries were genuine.
He did? Didn't Kitshoff come on as a replacement?
User avatar
Sandstorm
Posts: 29226
Joined: Tue Jan 31, 2012 11:05 am
Location: Chickenrunning...

Re: How can WR stop teams slowing down games?

Post by Sandstorm »

sorCrer wrote: Sun Sep 26, 2021 5:33 pm
obelixtim wrote: Sun Sep 26, 2021 1:04 pm
sorCrer wrote: Sun Sep 26, 2021 4:39 am The slowimg dowm was a clear tactic but Malherbe got a nasty gash with running blood as did Faf. Nyakane got a head knock and never came out for the 2nd half.
Malherbe should have gone off to the blood bin. It took 5 minutes to fix him up, while everyone else had to stand around. Faf could have gone to the blood bin as well. At least those injuries were genuine.
He did? Didn't Kitshoff come on as a replacement?
No
User avatar
message #2527204
Posts: 16977
Joined: Tue Jan 31, 2012 11:05 am
Location: Ultracrepidaria

Re: How can WR stop teams slowing down games?

Post by message #2527204 »

Anonymous 1 wrote: Sun Sep 26, 2021 3:23 pm If your team is unable to restart immediately because of an injury or loose shoe or whatever then a free kick to the opposition should be awarded. I can't see that being to difficult to introduce
What if the opposition are waiting to take a penalty?
OomStruisbaai
Posts: 22694
Joined: Tue Jan 31, 2012 11:05 am
Location: Struisbaai

Re: How can WR stop teams slowing down games?

Post by OomStruisbaai »

Sandstorm wrote: Sun Sep 26, 2021 5:34 pm
sorCrer wrote: Sun Sep 26, 2021 5:33 pm
obelixtim wrote: Sun Sep 26, 2021 1:04 pm
sorCrer wrote: Sun Sep 26, 2021 4:39 am The slowimg dowm was a clear tactic but Malherbe got a nasty gash with running blood as did Faf. Nyakane got a head knock and never came out for the 2nd half.
Malherbe should have gone off to the blood bin. It took 5 minutes to fix him up, while everyone else had to stand around. Faf could have gone to the blood bin as well. At least those injuries were genuine.
He did? Didn't Kitshoff come on as a replacement?
No
Kitshoff is a LH. :lol:
Post Reply